![]() You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Later in the game, you can merge 3 of the same rooms. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. Minimum Number of Rooms for Fallout Shelter Endgame - Arqade Minimum Number of Rooms for Fallout. These weapons can help prepare your dwellers for vault incidents and attacks. The only buildings that you should left as a single or a double are the MedBay, Science Lab, and Storage. You should ALWAYS merge your resource generation buildings to at least double and preferably triple. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Plan First and Merge Resource Buildings Planning ahead in your Fallout Shelter vault building is super important. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. ![]() ![]() ![]() Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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